


Or, for that matter, characteristics beyond "very serious".

Great, OK, they want to save their race from a returned dark god who wants to do that thing that returned dark gods always want to do, but they don't have any personal stakes. None have anyone they care about, or mourn for, or hope for. This third and ostensibly final part of the StarCraft II series has already been wrong-footed by its two predecessors wrapping up the bulk of the storyline, making it all the more bewildering that it doesn't even try to imbue its cast of mouthless Protoss techno-aliens (whose goal is overcome some evil deity who's trying to crossbreed them with Zerg and then destroy the universe or something) with any semblance of a personality.Įvery one of them speaks robotically faux-biblical lines like "and in that treasonous instant, Adun ushered the heretics and himself unto fate", like a whole cast of entirely humourless Thors. Those personalities are hilariously broad - hard-bitten space cowboy with a heart of gold, vengeful death-queen, snooty evil emperor - but at least you knew who they were, and what they cared about. The StarCraft II series before Legacy of the Void wouldn't win any storytelling awards in a sane universe, but at least it tried to give its main cast personalities. In fact, it does the exact opposite of that. When your entire cast consists of people who don't have mouths or pupils, you need to do your damnedest to ensure their words carry the emotion their faces cannot. I'm not much of a one for StarCraft II multiplayer, but I wanted to see the singleplayer tale through to its conclusion and, heck, I do miss traditional real-time-strategy, so I took a belated look at the campaign mode. StarCraft II: Legacy of the Void is the second expansion for StarCraft II, this time focused on mystical, mouthless, paladin-like alien race the Protoss.
