


This is only relevant to caravans that appear through a quest from the Guild Masters.Ĭaravans usually have 25-40 mounted guards and one Caravan Master.

Sometimes, if the caravan was fighting against overwhelming odds, you get an increase in relationship with the "Commoners" faction (this does not seem to have any impact on the game). If a caravan that you are escorting to a town gets attacked, you can help it fight off the attackers. There are caravans from every faction, and they travel to any and every town. Now im transitioning to landlord and war but I find it was an incredible starting strategy and (most importantly) very refreshing.Caravans keep the trade flow alive in the land of Calradia. I was making so much money I could afford the occasional loss (with 5k return). My current trader campaign made T5 clan by day 350ish with 1.5mil made from 6 caravans and 5 workshops covering an army of 200. The game has the tools for success but you got to find them first and use them appropriately.ĮDIT: Personal example. Placing your caravaneers in town to lvl up 25 in charm before they start their caravans gives them an edge in trade. What tactics rating have your caravaneers got? I'm willing to bet most of the player-base are launching ill equipped companions and not understanding why they failed. Quality caravaneers require tactics and leadership. Caravans skill up future governors in scouting, medicine and trade.

Try running 6 caravans same time see how high the bonuses go. You can gain influence very quickly with multiple caravans running same time. Its important to see the full picture: they are moving goods around but also (if you build appropriately) advancing your clan and its members. Caravans do much more than make you some coin.
